"undertale" Wanderer Starry Sky Evaluation 8.0 points Creative flowers in saline-alkali land.

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  Looking at the screenshot, Undertale can easily lead people to preconceived prejudices. This is understandable, because even if you have never played any of these works, which are extremely popular in the Japanese indie game community in recent years, you should at least have seen something with a similar style-because too many anchors have used them to broadcast their own pants. The picture level of this kind of works is roughly between FC and SFC, and the mechanism is similar to that of RPG in the 1990s. Most of them are based on horror themes, and the core experience is naturally plot stories. Because there are so many of them, we can almost classify them into a separate category.

  However, although it looks very similar, "undertale" has subtly passed the stereotype.

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This picture is actually simpler than many independent RPGs with pixel styles.

  Undertale can be scary, but this kind of horror is not a traditional sensory stimulation. Its form limits its expressive power to a certain extent, but the relatively simple expressive technique also makes the developer’s creativity completely free from the shackles of cost. Although it is covered with a layer of super-classical RPG, if we have to find a comparison object for it, it is actually more like Telltale’s The Walking Dead in its bones, and its style is easily reminiscent of the exotic Requiem. Its story and choice are intertwined, and it is often presented to us in unexpected ways. Moreover, like many works with cult style, it also has many disturbing secrets …

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It’s actually a very tender scene.

  There is almost nothing in the game like you think, and you will understand this in the first three minutes of the game. If the designer’s little idea fails to arouse your appetite, then you may not be ready to accept undertale. However, if you are excited about this unexpected knife, congratulations, there will be many surprises in the next five hours.

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Lovely flowers, um …

  In the universe of undertale, there was a great war between human beings and monsters, and finally the victorious human beings exiled all their opponents to the underground. What we played was a child who accidentally fell into the underground world in peacetime in order to find his way home. Along the way, we will meet many interesting people and things, and although the story itself is not scary, it is always disturbing that the game will suddenly change its style and enter the track of horror movies in the next second.

  As for the choice, there is actually only one core and most important choice, that is, to kill or not to kill. You can kill almost every character you see in the game, whether it’s a wild monster you encounter randomly or an NPC you pass by, and at the same time, all disputes can be solved peacefully. In the case of conflict or fighting, in addition to the general attack instructions, the game will always provide us with a series of means to solve the problem with mouth guns or other wonderful methods, and the choice is entirely in the hands of the players themselves (for example, when facing two dogs, the peaceful solution is to roll in the mud and make themselves smell like "puppies"). The subsequent plot and ending of the game will change every time your butcher knife is held high or merciful.

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A pair of Wang Xingren guards look very strong, but they are actually very easy to deal with.

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